Nosgoth is an interesting beast - While it was not what many Legacy of Kain fans would initially have wanted, now we’ve had enough time for the situation to really sink in, you can spot an interesting correlation between the severity of people’s reactions and how long it’s been since they’ve discovered the news/whether they’ve played it - with those who were the most ardent critics often turning into the most committed followers as the rage slowly wears off, they put aside their preconceptions and actually look into and play the game - so strong and so often repeated is this connection that you can virtually tie it down to a psychological theory.
see if any of these seem familiar:
1)Shock/Disbelief – The initial reaction of most people:- utter shock and disbelief along with overly dramatic pleas.
Typical Statements: “Da Fuck is this shit”/”They can’t do this to MY Legacy”/”Another great series ruined by SE”
2)Anger/Misinformation/Disinformation – Quickly following on from #1, the anger and hatred manifest, usually coupled (willingly or not) with incorrect information and their rage against those things. Occasional threats and demands against developers/publishers
Typical Statements: “Screw this MMO”/”They’re fucking with the lore”/”money grabbing p2w Squenix”
3)Denial – Enough questioning and the falsehoods become harder to maintain so attention turns to towards people enjoying the game and denying their side of the story. Occasional threats and demands against supporters of the series.
Typical Statements: “people that like this game have to be paid employees of SE”/”it must be lies and I don’t trust them”/”Well some people might enjoy it, but I never will”/”it’s not for me and I refuse to play it on principle”
4)Disappointment – Reluctantly participants begin to accept that there is more to it than they have given it credit for and justify based on expectations
Typical Statements: “I just wish they’d had more links to LoK”/”wish we had the single player continuation/reboot”/”wish it wasn’t this genre”/”wish it wasn’t on this system”/”wish I didn’t have to upgrade just to play it”
5)Bargaining – Participants begin to explore the possibilities and the game itself, fully prepared to dislike it and often imposing several conditions on usage.
Typical Statements: “Okay I’ll have a look into the lore links”/”I might play once or twice but I won’t like it”/”can I have a beta key so that I can tell everyone what’s wrong with it”/”I might invest/upgrade but I wouldn’t do this for any other series”
6)Guilt – Typically after playing the game, subjects begin to understand its appeal and why it might be considered a little different to the average multiplayer. Occasional outbursts of novice frustration are mixed with genuine enjoyment and regret/guilt for any previous misgivings and unnecessary flaming.
Typical Statements: “This isn’t actually that bad”, “didn’t think I could get into this genre”, “don’t wanna say it out loud but I regret being so harsh”
7)Acceptance – Participants play and read up on everything properly and begin to really enjoy the experience, understand the decisions that have been taken to get to this point and what it really means for the series. Occasional frustrations are focused on other players.
Typical Statements: “Okay this is actually pretty good, could use a little work but it is a closed beta and it works well within the existing lore, I can see why Square would want to make a go of this.”/”I’d have preferred SP Action Adventure, but obviously it would be better to release a great spin-off and build up steam than a terrible main entry that kills it off”
8)Addiction – Subjects get completely lost in the game, every loss must be avenged, xp and gold must be racked up, every level must be reached and they absolutely must get everything. Time ceases to exist. Occasional frustrations are focused on their own skill.
Typical Statements: “Can’t comment now - too busy getting blood for Kain - oh screw you Reavers - I’m gonna get you - this is so fucking cool - what do you mean it’s 4am”?
9)Beta tester - Participants begin to really engage with the game, community and forums, asking sensible questions, proposing changes and contributing to the ongoing developmental process. Occasional frustrations are now focused on the improvement and development of the game.
Typical statements: “Can we nerf choking haze”/”can we sort the matchmaking”/”put class and party limits”
10)Beta Overdosed Syndrome – The most dangerous (or some would say liberating) area, often greatly conflicting with the earlier stages. Participants get so engrossed in gameplay improvements, they lose track of the series and the lore and begin to propose some rather over-the-top scary things, much to the consternation of the consistency minded.
Typical Statements: “Can we bend the lore a little? Just I think x would make such a cool feature”
As with the actual Kübler-Ross model, not everyone will go through every stage and they will not necessarily be encountered in the same order. Needless to say, this effect has happened repeatedly over the last few months with lots of people. Think you hate everything about it? Give it a chance - you might find that actually you don’t :)
So when Raziel discovers the ruins of the Sanctuary of The Clans, a huge earthquake happens and the Elder God goes on to explain that earthquakes happen because the land is attempting to recover from the damage that Kain’s empire did to it, vampires are bad for it’s spiritual health, wheel of fate, blah blah yadda yadda so on and so forth.
Notice how there’s never another earthquake ever again in any of the games.
And now that we know that the Elder God is literally embedded in the ground, we know exactly who’s pants are on fire here.
Here’s another ‘Did you find this in Legacy of Kain?’ challenge:
The HMCS Bitter setpiece was a secret area in Blood Omen: Legacy of Kain, that was cut during development with all access to the area blocked in the retail game, but not removed. The Bitter setpiece remained undiscovered in the retail version for 14 years until the Blood Omnicide team working to recreate Blood Omen in 3D stumbled upon evidence of the area in the game code in 2010 and uncovered how to access the area in-game.
Due to the presence of a sailing ship (or ships) and crew, the possible aftermath of a sea-battle and several enemies apparently in the process of burying Treasure chests (or corpses), the Bitter is often regarded by fans as depicting a scenario involving Pirates. The reasons for the exclusion of the Bitter are not currently known, though it is possible it was just considered ‘out of character’ with the rest of the game. Legacy of Kain: Soul Reaver also contains a ship moored in a similar location, possibly indicating that Crystal Dynamics were aware of the existence of the Bitter
With the aid of walk-through-walls cheats (requiring gameshark codes or the PC trainer to access) you too can sail the high seas. The secret doorway leading to the Bitter is hidden out of view behind “Capt’n Bitter’s Sudz” in central Vasserbünde. Walking through the back of the building takes Kain to a different area within “Capt’n Bitter’s” - a short corridor leading to a teleporter pad which sent Kain to the deck of the HMCS Bitter.
- 'HMCS Bitter' at Legacy of Kain Wiki
- ‘HMCS Bitter’ at The Lost Worlds
- 'Blood Omen incredible secret' at Eidos Forums
- ‘14 years after release, a massive explorable pirate ship is found in Blood Omen: LOK' at NeoGAF Forums
Ahead of E3, Square Enix is excited to announce the Prophet as the latest character to be joining the Human roster in Nosgoth, from today. Attendees at E3 this year will be able to get hands-on in the dark fantasy world of Humans vs. Vampires, where the new character class will be playable within the City of the Razielim, a brand new map set in the underground for the very first time.
The Human character, Prophet, delivers severe damage to Vampire characters, with her blood curses and magical abilities. Using tainted blood as weapons, bullets dipped in the fluid carry wicked hexes that the Prophet can use against the Vampires. Dual handguns are their weapons of choice and they can select between three unique types:
- Dual pistols – Two finely crafted flintlock pistols
- Heavy pistols – Heavier Flintlocks that deal more damaging, but fire more slowly
- Quick pistols – Lightweight flintlocks that can fire rapidly at the cost of power
As the first class to wield dual weapons along with the ability to use powerful curses and magic, the Prophet is a welcome addition to any team with both supporting and offensive capabilities to aid her allies and devastate her enemies.
Soon to be available after the new character update will be four new terrifyingly striking skins, which allow players to customise a stand out Nosgoth experience, in the fight for supremacy and survival.New Nosgoth character Prophet unveiled and playable todayAhead of E3, Square Enix is excited to announce the Prophet as the latest character to be joining the Human roster in…
I’ve been knitting Raziel neckwarmers for so long, it’s about time I stopped neglecting our dear Kain!
If you want first dibs on a Kain neckwarmer, keep an eye out early next week. It’ll prob be dirt cheap too because I dont think I’m going to have enough of this yarn to finish it, so there will be a VERY subtle colour change :/