Nosgoth is an interesting beast - While it was not what many Legacy of Kain fans would initially have wanted, now we’ve had enough time for the situation to really sink in, you can spot an interesting correlation between the severity of people’s reactions and how long it’s been since they’ve discovered the news/whether they’ve played it - with those who were the most ardent critics often turning into the most committed followers as the rage slowly wears off, they put aside their preconceptions and actually look into and play the game - so strong and so often repeated is this connection that you can virtually tie it down to a psychological theory.
see if any of these seem familiar:
1)Shock/Disbelief – The initial reaction of most people:- utter shock and disbelief along with overly dramatic pleas.
2)Anger/Misinformation/Disinformation – Quickly following on from #1, the anger and hatred manifest, usually coupled (willingly or not) with incorrect information and their rage against those things. Occasional threats and demands against developers/publishers
3)Denial – Enough questioning and the falsehoods become harder to maintain so attention turns to towards people enjoying the game and denying their side of the story. Occasional threats and demands against supporters of the series.
4)Disappointment – Reluctantly participants begin to accept that there is more to it than they have given it credit for and justify based on expectations
5)Bargaining – Participants begin to explore the possibilities and the game itself, fully prepared to dislike it and often imposing several conditions on usage.
6)Guilt – Typically after playing the game, subjects begin to understand its appeal and why it might be considered a little different to the average multiplayer. Occasional outbursts of novice frustration are mixed with genuine enjoyment and regret/guilt for any previous misgivings and unnecessary flaming.
7)Acceptance – Participants play and read up on everything properly and begin to really enjoy the experience, understand the decisions that have been taken to get to this point and what it really means for the series. Occasional frustrations are focused on other players.
Typical Statements: “Okay this is actually pretty good, could use a little work but it is a closed beta and it works well within the existing lore, I can see why Square would want to make a go of this.”/”I’d have preferred SP Action Adventure, but obviously it would be better to release a great spin-off and build up steam than a terrible main entry that kills it off”
8)Addiction – Subjects get completely lost in the game, every loss must be avenged, xp and gold must be racked up, every level must be reached and they absolutely must get everything. Time ceases to exist. Occasional frustrations are focused on their own skill.
9)Beta tester - Participants begin to really engage with the game, community and forums, asking sensible questions, proposing changes and contributing to the ongoing developmental process. Occasional frustrations are now focused on the improvement and development of the game.
10)Beta Overdosed Syndrome – The most dangerous (or some would say liberating) area, often greatly conflicting with the earlier stages. Participants get so engrossed in gameplay improvements, they lose track of the series and the lore and begin to propose some rather over-the-top scary things, much to the consternation of the consistency minded.
As with the actual Kübler-Ross model, not everyone will go through every stage and they will not necessarily be encountered in the same order. Needless to say, this effect has happened repeatedly over the last few months with lots of people. Think you hate everything about it? Give it a chance - you might find that actually you don’t :)